Tom Golebiowski

Using Monte Carlo Tree Search in for AI in Indix Infernalis

2024/08/04

A breakdown of an planning algorithm known as MCTS and how it's used in my latest game project.

Rendering in Glider Game

2024/07/30

A custom rendering solution for rendering clouds in an arcade flight-sim, broken down.

Optimizations in Barovian Rendering

2019/08/08

Improvements on the rendering pipeline from the previous article

Barovia Map Rendering Breakdown

2018/11/06

A Breakdown of a frame rendered by my handmade game engine.