Tom Golebiowski
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Using Monte Carlo Tree Search in for AI in Indix Infernalis
2024/08/04
A breakdown of an planning algorithm known as MCTS and how it's used in my latest game project.
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Rendering in Glider Game
2024/07/30
A custom rendering solution for rendering clouds in an arcade flight-sim, broken down.
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Optimizations in Barovian Rendering
2019/08/08
Improvements on the rendering pipeline from the previous article
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Barovia Map Rendering Breakdown
2018/11/06
A Breakdown of a frame rendered by my handmade game engine.